Once you land, you’re even given the choice for an initial battle plan. You’ll choose whether you want to immediately march North to hammer at the German frontline or soften up their supply lines first. The map is full of resources to manage, such as airfields, seaports, hospitals, and supply lines. You’ll decide whether to liberate towns or capture strategic resources. You’ll begin in Naples, but after that, the choices are up to you. Unlike the previous entries’ linear campaigns, Company of Heroes 3 has a dynamic campaign map. It adds an additional strategic layer to Company of Heroes 3's combat. I used Tactical Pause to send one squad on a long, wandering path, while the brunt of my forces went straight in. If you pause, though, every movement command goes into a queue, letting you create more complex movement patterns. Normally, if you tell a unit to march to a position, it’ll do its best to figure out how to get there. Relic Entertainment has improved the soldiers’ pathfinding, but Tactical Pause gives you further control over that. We’re hoping this will breed some better experiences, specifically on our urban maps.”Ĭompany of Heroes 3 also adds Tactical Pause. Flamethrowers, mortars, grenades, satchels, and now we have breaching. It’s pretty much just another tool, which widens that breadth of tools for anti-garrison gameplay. “We have a history of bogged-down combat in urban maps. With breach, what we do is we take it a step further,” says Philip. “It’s there to create a cinematic moment. Not only is it a cool-looking bit of cinematic combat, but it’s also a way to push away from Company of Heroes 2’s more defensive city play. Certain units can toss a grenade into a building, killing the soldiers inside, but leave much of the structure intact. When you’re up against German soldiers occupying buildings, you can burn the structures to the ground with a flamethrower. You can roll your tanks through enemy cover, or watch buildings shatter due to grenades or mortar fire. In a presentation prior to the demo, Relic Entertainment highlighted Company of Heroes 3’s enhanced destruction. The primary conflict was in a small Italian town, with cobblestone streets and distinct, red, terracotta tiles roofs. In a later stage, I marched my troops through an olive grove to help entrenched Italian resistance forces. The concept art includes desert battles, but the demo itself takes place in Italy's warm, sunny climate. Relic also promises conflict in North Africa, though that wasn’t available in the preview build. “The boots-on-the-ground gameplay that we have in Company of Heroes suits what was happening in the Mediterranean more so than the Pacific.” “We were all geared up to do the Pacific theater potentially,” added lead narrative designer Báirbre Bent. It’s kind of this niche part of the war in a way it doesn’t get represented in a lot of other forms of media.” It was between the Pacific and the Mediterranean, and in the end, they all unanimously picked the Mediterranean. “We talked about all the specific options for a theater. “We had an initial community council come in, and I interacted with them directly,” explained Company of Heroes 3 lead gameplay designer Matt Philip. For Company of Heroes 3’s development, Relic brought in a community council of veteran players. The Mediterranean setting was a choice made by the Company of Heroes community. The demo begins in Naples, with the combined forces of the United States and Britain assaulting the German Army. In contrast to Company of Heroes 2's cold, Russia-based dreariness, the third game immediately hits you with a splash of color. Company of Heroes 3 is still in development, but Relic gave us an early look at a pre-alpha iteration ahead of the PC game’s 2022 release. More importantly, the game takes the World War II conflict to another theater: the Mediterranean. Relic Entertainment has beefed up the game’s foundations, with improved graphics, new units, a more robust campaign map, and enhanced environmental destruction. Now, Company of Heroes 3 is on the horizon. In fact, the latter game represented the first time that Relic explored the conflict's different sides. The second entry fleshed out the Eastern Front and Soviet Red Army. The first game’s campaign involved the Battle of Normandy and the liberation of France. In the past, Relic Entertainment’s Company of Heroes strategy games stuck to this focus, too. World War II was an expansive conflict, but our view of it tends to focus on the European and Pacific theaters. If you look at games, film, and television, you’ll see the same touchpoints: D-Day, the attack on Pearl Harbor, the Battle of Britain, the Battle of Midway.
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